Lv. 40
non-attributeImage of Descendant Ultimate Ajax
Hard Component
Tewl#5500
Mastery Rank: 30
Image of Mastery Rank 30
79 / 85
Capacity
Ultimate Ajax Modules
Skill Effect Range186.7%
Max MP-15%
HP Recovery7.4%
Non-Attribute Skill Power77.2%
Max HP445.7%
Max Shield-36.5%
Tech Skill Power Modifier68.2%
  1. Image of Void Charge

    5

    Void Charge

  2. Image of Nimble Fingers

    12

    Nimble Fingers

  3. Image of Maximize Range

    15

    Maximize Range

    Range

  4. Image of MP Conversion

    15

    MP Conversion

    Control

  5. Image of Autoimmunity

    11

    Autoimmunity

    Guard

  6. Image of Focus on Non-Attribute

    16

    Focus on Non-Attribute

    Battle

  7. Image of Mid-Air Maneuvering

    0

    Mid-Air Maneuvering

  8. Image of HP Amplification

    16

    HP Amplification

    HP

  9. Image of MP Collector

    11

    MP Collector

    Support Tech

  10. Image of Increased HP

    16

    Increased HP

  11. Image of Focus on Tech

    16

    Focus on Tech

    Attack

  12. Image of Skill Expansion

    15

    Skill Expansion

Reactor & Components
Image of Materialized Mechanics Reactor
100
Materialized Mechanics Reactor
Skill Cost: -0.04
Non-Attribute Skill Power Boost Ratio: 0.084
Image of Enlightened Mage Auxiliary Power
100
Enlightened Mage Auxiliary Power
Max Shield 8
Max HP: 914
MP Recovery Out of Combat: 2.454
Image of Enlightened Mage Sensor
100
Enlightened Mage Sensor
Max HP 14
Max MP: 159
MP Recovery In Combat: 0.287
Image of Enlightened Mage Memory
100
Enlightened Mage Memory
DEF 19
MP Recovery Modifier: 0.16
Shield Recovery In Combat: 5.033
Image of Enlightened Mage Processor
100
Enlightened Mage Processor
Max Shield 6
Max Shield: 283
Shield Recovery Modifier: 0.085
Weapons & Modules
Image of Secret Garden
100
Secret Garden
Tactical Rifle
Additional Weapon ATK (vs. Colossus): 3243
Weak Point Damage: 0.12%
Firearm ATK: 0.12%
Firearm Critical Hit Damage: 0.24%
77 / 80
Capacity
Fire Rate25%
Firearm ATK108%
Firearm Critical Hit Rate69%
Firearm Critical Hit Damage100.8%
Movement Speed24%
Weak Point Damage35%
Recoil20%
Rounds per Magazine30%
Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Edging Shot

16

Edging Shot

Firearm Crit Hit Rate

Image of Concentration Priority

16

Concentration Priority

Firearm Crit Hit Dmg

Image of Brisk Walk

16

Brisk Walk

Image of Better Concentration

16

Better Concentration

Image of Weak Point Sight

16

Weak Point Sight

Image of Better Insight

16

Better Insight

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Concentrate Support Ammo

14

Concentrate Support Ammo

Rounds per Mag

Image of The Last Dagger
100
The Last Dagger
Handgun
Firearm Critical Hit Damage: 0.363%
Weak Point Damage: 0.119%
Firearm ATK: 0.12%
Firearm Critical Hit Rate: 0.125%
71 / 80
Capacity
Firearm ATK93%
Recoil20%
Firearm Critical Hit Damage194.8%
Firearm Critical Hit Rate39%
Image of Action and Reaction

16

Action and Reaction

ATK

Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Better Concentration

16

Better Concentration

Image of Concentration Priority

16

Concentration Priority

Firearm Crit Hit Dmg

Image of Better Insight

16

Better Insight

Image of Firing Fiesta

15

Firing Fiesta

Special Mod

Empty module
Empty module
Empty module
Empty module
Image of Malevolent
100
Malevolent
Hand Cannon
Multi-Hit Chance: 16.6
Chill ATK: 5837
Firearm ATK: 0.12%
Multi-Hit Damage: 0.433
73 / 80
Capacity
Rounds per Magazine49%
Firearm ATK160%
Firearm Critical Hit Damage85%
Fire Rate25%
Recoil20%
Multi-Hit Damage65%
Multi-Hit Chance25%
Weak Point Damage35%
Image of Expand Weapon Charge

15

Expand Weapon Charge

Image of Charge Amplification

16

Charge Amplification

Firearm Crit Hit Dmg

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Multi-Piercing Sights

16

Multi-Piercing Sights

Multi-Hit Dmg

Image of Multi-Percussion Sight

13

Multi-Percussion Sight

Multi-Hit Chance

Image of Weak Point Sight

16

Weak Point Sight

Empty module
Empty module
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