Lv. 40
electricImage of Descendant Ultimate Bunny
Blue Snowflake
YounG1z#2541
Mastery Rank: 24
Image of Mastery Rank 24
83 / 85
Capacity
Ultimate Bunny Modules
Skill Effect Range186.7%
Skill Critical Hit Rate180%
Electric Skill Power Boost Ratio77.2%
Skill Critical Hit Damage180%
Max HP122.3%
  1. Image of High-Voltage

    5

    High-Voltage

  2. Image of Maximize Conservation

    15

    Maximize Conservation

    Resource

  3. Image of Narcissism

    12

    Narcissism

    Support Tech

  4. Image of Maximize Range

    15

    Maximize Range

    Range

  5. Image of Skill Insight

    16

    Skill Insight

  6. Image of Focus on Electric

    16

    Focus on Electric

    Battle

  7. Image of Mid-Air Maneuvering

    0

    Mid-Air Maneuvering

  8. Image of Skill Concentration

    16

    Skill Concentration

  9. Image of Front Lines

    16

    Front Lines

    Strike

  10. Image of Skill Expansion

    15

    Skill Expansion

  11. Image of Battle of Stamina

    16

    Battle of Stamina

    HP

  12. Image of Emergency Measures

    16

    Emergency Measures

    Luck

Reactor & Components
Image of Tingling Singularity Reactor
100
Tingling Singularity Reactor
Skill Cooldown: -0.066
Electric Skill Power Boost Ratio: 0.08
Image of Polar Night Auxiliary Power
100
Polar Night Auxiliary Power
Max HP 14
Max HP: 662
Kuiper Shard Drop Rate Increase Modifier: 0.162
Image of Bravery Sensor
100
Bravery Sensor
DEF 19
MP Recovery In Combat: 0.28
HP Recovery Modifier: 0.084
Image of Supernova Memory
100
Supernova Memory
DEF 14
Gold Drop Rate Increase Modifier: 0.154
Firearm Proficiency Gain Modifier: 0.191
Image of Supernova Processor
100
Supernova Processor
DEF 19
Max Shield: 264
Item Acquisition Distance Increase Modifier: 0.237
Weapons & Modules
Image of Blue Beetle
100
Blue Beetle
Scout Rifle
Additional Weapon ATK (vs. Colossus): 8806
Fire ATK: 4519
Firearm Critical Hit Damage: 0.316%
Firearm ATK: 0.119%
48 / 50
Capacity
Firearm ATK32%
Firearm Critical Hit Damage43.8%
Firearm Critical Hit Rate35%
Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Better Concentration

16

Better Concentration

Image of Better Insight

16

Better Insight

Image of Insight Support Ammo

5

Insight Support Ammo

Rounds per Mag

Image of Rapid Fire Insight

5

Rapid Fire Insight

Fire Rate

Empty module
Empty module
Empty module
Empty module
Empty module
Image of Thunder Cage
100
Thunder Cage
Submachine Gun
Firearm Critical Hit Damage: 0.367%
Additional Weapon ATK (vs. Colossus): 2261
Firearm ATK: 0.122%
Firearm Critical Hit Rate: 0.131%
78 / 80
Capacity
Firearm ATK119%
Firearm Critical Hit Rate82%
Fire Rate-25%
Firearm Critical Hit Damage194.8%
Weak Point Damage35%
Rounds per Magazine49%
Image of Action and Reaction

16

Action and Reaction

ATK

Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Better Insight

16

Better Insight

Image of Fire Rate UP

12

Fire Rate UP

Fire Rate

Image of Better Concentration

16

Better Concentration

Image of Electric Conductor

15

Electric Conductor

Special Mod

Image of Concentration Priority

16

Concentration Priority

Firearm Crit Hit Dmg

Image of Edging Shot

16

Edging Shot

Firearm Crit Hit Rate

Image of Weak Point Sight

16

Weak Point Sight

Image of Expand Weapon Charge

15

Expand Weapon Charge

Image of Afterglow Sword
100
Afterglow Sword
Sniper Rifle
Firearm Critical Hit Rate: 0.108%
Firearm Critical Hit Damage: 0.168%
Firearm ATK: 0.118%
Weak Point Damage: 0.119%
78 / 80
Capacity
Firearm ATK93%
Firearm Critical Hit Damage71.1%
Firearm Critical Hit Rate33%
Weak Point Damage175%
Image of Rifling Reinforcement

16

Rifling Reinforcement

Image of Better Concentration

16

Better Concentration

Image of Better Insight

16

Better Insight

Image of Action and Reaction

16

Action and Reaction

ATK

Image of Weak Point Sight

16

Weak Point Sight

Image of Concentration Priority

16

Concentration Priority

Firearm Crit Hit Dmg

Image of Weak Point Expansion

16

Weak Point Expansion

Special Mod

Image of Focus Fire

6

Focus Fire

Weak Point Strike

Empty module
Empty module
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