

- 4 - Water Play 
- Power Beyond 
- 16 - Non-Attribute Amplification - Strike 
- 11 - MP Collector - Support Tech 
- 16 - Fusion Amplification - Luck 
- 16 - Focus on Non-Attribute - Battle 
- 0 - Mid-Air Maneuvering 
- 15 - Skill Expansion 
- 16 - Focus on Fusion - Attack 
- 16 - Battle of Stamina - HP 
- 15 - MP Conversion - Control 
- 15 - Maximize Range - Range 

16
Rifling Reinforcement
16
Action and Reaction
ATK
12
Fire Rate UP
Fire Rate
16
Weak Point Sight
16
Toxic Enhancement
Bullet Improvement
16
Have Aiming
Weak Point Strike
16
Toxic Circulation
Battle Proficiency
16
Better Concentration
15
Special Sight
Special Mod
16
Concentration Priority
Firearm Crit Hit Dmg

13
High Voltage Plasma
Battle Proficiency
15
Electric Conductor
Special Mod
16
Electric Enhancement
Bullet Improvement
12
Fire Rate UP
Fire Rate
16
Rifling Reinforcement
16
Better Concentration
15
Compulsive Magazine
Rounds per Mag
15
Expand Weapon Charge
16
Better Insight
16
Action and Reaction
ATK

16
Action and Reaction
ATK
16
Rifling Reinforcement
16
Better Concentration
11
Multi-Trigger Trigger
Multi-Hit Chance
16
Concentration Priority
Firearm Crit Hit Dmg
15
Payout
Special Mod
16
Weak Point Sight
16
Have Aiming
Weak Point Strike
11
Multi-Piercing Trigger
Multi-Hit Dmg
12
Fire Rate UP
Fire Rate
